Work in progress - desert endurance test, paint over sculpt for ArtStation contest
Saturday 30 April 2016
Wednesday 27 April 2016
Tuesday 26 April 2016
Architectural detail test wip
Put some texture over a few bpr renders to test out a finish direction over this architectural detail...
Monday 18 April 2016
Roadster: Composite Test Render
Getting close to finishing the roadster concept and wanted to produce a test render composite to show the beast in her stable, so far I had yet to illustrate how the vehicle would operate. This paint over shows the floating / electro magnetic hover aspect.
Thursday 14 April 2016
Retopology wip wireframe
Almost finished retopology from hi to low poly, wanted to prove to myself I could do it and with the help of Z remesher it wasnt too bad, although had to reshape the wing and bonnet topology to match the concept. Also using dynamic subdiv to show the smoothed look, just a few more areas and details to tweak, thinking about substance painter but know I can get the look I want from keyshot and photoshop..?
Friday 8 April 2016
Retopology
Bit the technical bullet and efficiently retopologised my Roadster body in Z brush, following the low poly techniques shown in the Joseph Drust webinar:
https://www.youtube.com/watch?v=QIUve2nTOuk
Z Brush can cleanly 'Z Remesh' models down from hi to low poly, fingers crossed I dont have to go back to another 3D package ;D
Will go through all components and clean them up as well as tweaking the details...
https://www.youtube.com/watch?v=QIUve2nTOuk
Z Brush can cleanly 'Z Remesh' models down from hi to low poly, fingers crossed I dont have to go back to another 3D package ;D
Will go through all components and clean them up as well as tweaking the details...
Thursday 7 April 2016
Architectural BG test render
Testing a block out of my back ground elevation, will look at the render to see areas of the model that need adjusting:
Sunday 3 April 2016
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