Friday 18 March 2016

Sketch book scans

Some images from my sketch book including thumbnail sketch key frames for the build up to my masters scene, also an earlier page with the original sketches for my roadster with an initial idea for the architectural elevation / back ground.



Roadster sketch over scan

Here's a scan of my traditional sketch pass over 3D renders of my roadster concept - from here I will go straight back to the 3D sculpt and iterate the details...


Thursday 17 March 2016

Lead Character Block out

1st iteration of my female lead character, will continue to refine the sculpt before detailing the features and hair, then moving onto costume accessories and pose...


Tuesday 15 March 2016

Roadster print Silver edition

A few coats of silver spray paint helped make the print pop as the white plastic finish was too flat to complement the form.







Monday 14 March 2016

Achie Bust 3D print

Some initial lo res shots of my Sons Sculpture 3D printed and mounted on a Rosewood plinth, it will be on display as part of the Bishops Art Prize at the Norwich Cathedral in April 2016.




Saturday 12 March 2016

Force Awakens Industry Talk vfx / art department collaborations



The talk was held at Warner Brothers in Soho, London and was organised by Talking Point.

It featured Scott Pritchard (2D Sequence Supervisor) & Sonia Contrereras (Lead Layout Artist) from Industrial Light and Magic, London who took us through the process of one specific shot, the entrance build up to Maz's Castle.  Interestingly the entire shot was not pre viz'd, they estimated it took approximately 1300 man hours to complete the post production, possibly a good case for pre viz! Scott and Sonia's primary goal was to create a fully digital version of the set and match moving to recreate the camera angles and natural distortions in the software which was one of the more challenging tasks.

The full sequence was actually 3 shots seamlessly stitched together to create the characters entering and walking through the courtyard then into the bar / keep. The set was physical up to 1st floor height then green screened, the teams 1st task was to recreate the set digitally which was a mix of modelling from schematics and scan data from the physical set.

The elaborate flags in the scene were an after thought along with the sculpture of the character 'Maz'. A great deal of time was put into creating a linear story to the flags to represent different parts of the wider Star Wars universe, regarding the statue we were shown many variations in pose and costume that were explored before settling on the final.

It was interesting to find out that ILM breaks down the work loads across the different studio locations based on the shot priorities and the actual physical set locations, it must me a massive logistical headache at the start of the production process!

Link to event flier: https://www.eventbrite.co.uk/e/vfx-and-art-dept-collaboration-on-star-wars-the-force-awakens-tickets-22103692740?utm_source=eb_email&utm_medium=email&utm_campaign=reminder_attendees_48hour_email&utm_term=eventname

Wednesday 9 March 2016

Architectural elevation update

Latest iteration of the architectural background for my Masters Project scene - will use this as a base for modelling:


Tuesday 1 March 2016

Roadster Print 01 photos

Here are a couple of shots of my Roadster 3D print MKI_Proof of concept, approx 120mm max dim.

I will iterate sketch notes over photos and renders to experiment with pushing the design and details forward.

Going to get a critique from an industry master / multi Oscar & BAFTA winning production designer on Monday ;D Happy days