Sunday 30 August 2015

Queen test Print

I wanted to see my Queen model in the flesh and printed its current stage, also showing a render composite for comparison.  The print was small at 69mm tall, this meant the crown details were to small to come out, but apart from that its always great to get a physical copy of a 3D model!




Sunday 16 August 2015

Lady in waiting WIP

Test render 02, last stage before adding clothing and detail:


The Tamarind Tree

Final Logo for 'The Tamarind Tree' Thai Restaurant with design development process:


MA Self Negotiated Unit_Hand in Documentation

Here are scrolling design development images showing the work in progress aspects in order of production, from early designs and sculpt stages.  Also showing render tests including BPR renders of poly painted UV's in Z Brush and material / lighting testing in rendering software.


Queen Development to Date:


Lady in Waiting Development to Date:


Castle Keep, Pre Vis Key Frames:


Sci Fi Project, Mining Truck Concept:



Sci Fi Project, Robot Companion Concept:



Sci Fi Project, Character Concept:





Tuesday 11 August 2015

Lady In Waiting_Work In Progress

Lady In Waiting Wip 03 BPR test render composite in Photoshop:



Comparison of Lady in Waiting (Wip 01) and Queen print:


Queen_Test Render for presentation 02



Work in progress, testing the lighting and values for compositing, trying out render combinations for the final mix.

I will create a poly paint as a UV base and render AO, Depth and SSS passes for montaging / Matte painting.

The final shot renders will have a painted pass to match the levels and pick out the focal details.




Critique, Self Critique & test renders...



Queen BPR PS

'Best Render Pass' producing the render, Alpha, Shadow, Ambient Occlusion, Depth and Sub Surface Scattering components. These are imported into photoshop and all elements are then imported as separate layers into the PBR render file, creating a layered psd file for post production.

All Layers are set independently with the exception of the Alpha render pass, this is added into a new 'Channel' layer and allows me to crop the layers to the edge of the model, creating a clean silhouette which makes for ease when importing the composite into another scene. Although the edge will have 'Aliasing'  when its compressed and will need a final clean up with a blur or eraser depending on the required edge hardness.



Queen screen grab zbrush

A still screen grab taken from the sculpting programme z brush, this shows the Poly Paint test which was fairly successful in bringing the character to life.



Queen Render keyshot test W notes / crit...

This work in progress shows the Queen in a basic / test render within Key Shot

The model was broken down into relevant components such as the eyes, face, hair and costume and basic materials were applied.  I used the shot to review and critique the nearly complete character, a few minor tweaks and She will be ready for compositing into the main shots. The next stage would be to create a UV map in order to export and import the Poly Painted face which would carry along the hand painted face texture into the rendering software.



Dave Feedback sk sheet / overview



Leading to my self critique / evaluation / render pass test,
Show Dave crit jpeg +

My queen test renders...

Fully explain each step and process!!!!